ui components working
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07e489e825
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@ -146,7 +146,7 @@ impl Screen {
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execute!(stdout(), Print(text)).unwrap();
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}
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pub fn write_at(&mut self, text: String, position: Coords) {
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pub fn write_at(&mut self, text: &String, position: Coords) {
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// Writes a line at a set of coordinates
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self.cursor.move_to(position);
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Screen::write(&text);
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@ -1,131 +0,0 @@
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use crate::core::editor::Editor;
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use crate::terminal::screen::{Coords, Screen};
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use crossterm::style::Stylize;
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use crossterm::event::{read, Event, KeyCode, KeyEvent, KeyModifiers};
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// Utils
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fn with_spaces(text: &str) -> String {
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format!(" {} ", text)
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}
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fn calc_x(screen_width: usize, item_length: usize) -> usize {
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(screen_width / 2) - (item_length / 2)
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}
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fn longest_element_in_array(elements: Vec<&str>) -> usize {
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elements.iter().max_by_key(|x: &&&str| x.len()).unwrap().len()
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}
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pub fn draw_status(screen: &mut Screen, editor: &Editor) -> Result<(), ()> {
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// Calculate where to draw the status bar
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let status_height = screen.size.height - 2;
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// Get the editor logo from the config
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let editor_logo = &with_spaces(editor.config.logo) as &str;
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// Get the current mode into a string
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let mode_string = &with_spaces(editor.mode.as_str()) as &str;
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// Get the current open file name
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let file_name = &with_spaces(editor.buffer.name) as &str;
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// Calculate the total length of all the status bar components
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let total_length = editor_logo.len() + mode_string.len() + file_name.len() + 1;
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// If the screen isn't wide enough, panic as we can't draw the status bar
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if screen.size.width < total_length {
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Err(())
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} else {
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// Write the editor logo
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screen.write_at(
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editor_logo.yellow().bold().reverse().to_string(),
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Coords::from(0, status_height),
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);
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// Calculate where to write the current mode
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let x = editor_logo.len() - 1;
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// Write the current mode
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screen.write_at(
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mode_string.green().bold().reverse().to_string(),
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Coords::from(x, status_height),
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);
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// Calculate where to write the file name
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let x = x + mode_string.len();
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// Write the current file name
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screen.write_at(
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file_name.magenta().bold().reverse().to_string(),
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Coords::from(x, status_height),
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);
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// Draw the rest of the status bar
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let x = x + file_name.len();
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screen.write_at(
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" ".repeat(screen.size.width - x).reverse().to_string(),
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Coords::from(x, status_height),
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);
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Ok(())
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}
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}
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pub fn draw_welcome(screen: &mut Screen, editor: &Editor) {
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// The welcome message
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let title = format!("{} {}", editor.config.logo, editor.config.friendly_name);
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let message: [&str; 5] = [
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"Hackable text editor for nerds",
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"",
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"Type :help to open the README.md document",
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"Type :o <file> to open a file and edit",
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"Type :q! or <C-c> to quit lambda",
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];
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// If the screen is big enough, we can draw
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if screen.size.width > longest_element_in_array(message.to_vec()) && screen.size.height > message.len() + 4 {
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// The starting y position in the centre of the screen
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let mut y = (screen.size.height / 2) - (message.len() / 2) - 2;
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// Calculate where to place the title
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let x = calc_x(screen.size.width, title.len());
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// Write the title to the screen
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screen.write_at(title.yellow().to_string(), Coords::from(x, y));
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for line in message {
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// Each line has different width so requires a different x position to center it
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let x = calc_x(screen.size.width, line.len()) ;
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// For each line we move downwards so increment y
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y += 1;
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// Write the line to the screen at position (x, y)
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screen.write_at(line.to_string(), Coords::from(x, y));
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}
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}
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}
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pub fn start(screen: &mut Screen, editor: Editor) {
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loop {
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// Refresh the screen
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screen.refresh().unwrap();
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// Draw the welcome message
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draw_welcome(screen, &editor);
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// Draw the status bar
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draw_status(screen, &editor).unwrap();
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// Check for any key presses
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match read().unwrap() {
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Event::Key(KeyEvent {
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code: KeyCode::Char('q'),
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modifiers: KeyModifiers::CONTROL,
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..
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}) => break,
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Event::Key(KeyEvent {
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code: KeyCode::Char('c'),
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modifiers: KeyModifiers::CONTROL,
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..
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}) => break,
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_ => (),
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}
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}
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screen.exit();
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}
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@ -1,5 +1,5 @@
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use crate::tui::ui::Component;
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use crate::tui::utils::with_spaces;
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use crate::tui::ui::Component;
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use crate::core::editor::Editor;
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use crate::terminal::screen::{Coords, Screen};
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use crossterm::style::Stylize;
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@ -42,7 +42,7 @@ impl<'a> Component for StatusBar<'a> {
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} else {
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// Write the editor logo
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screen.write_at(
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editor_logo.yellow().bold().reverse().to_string(),
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&editor_logo.yellow().bold().reverse().to_string(),
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Coords::from(0, status_height),
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);
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@ -50,21 +50,21 @@ impl<'a> Component for StatusBar<'a> {
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let x = editor_logo.len() - 1;
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// Write the current mode
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screen.write_at(
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mode_string.green().bold().reverse().to_string(),
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&mode_string.green().bold().reverse().to_string(),
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Coords::from(x, status_height),
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);
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// Calculate where to write the file name
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let x = x + mode_string.len();
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// Write the current file name
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screen.write_at(
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file_name.magenta().bold().reverse().to_string(),
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&file_name.magenta().bold().reverse().to_string(),
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Coords::from(x, status_height),
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);
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// Draw the rest of the status bar
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let x = x + file_name.len();
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screen.write_at(
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" ".repeat(screen.size.width - x).reverse().to_string(),
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&" ".repeat(screen.size.width - x).reverse().to_string(),
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Coords::from(x, status_height),
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);
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@ -1,40 +1,61 @@
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use crate::tui::utils;
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use crate::tui::ui::Component;
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use crate::core::editor::Editor;
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use crate::terminal::screen::{Coords, Screen};
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use crossterm::style::Stylize;
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pub fn draw_welcome(screen: &mut Screen, editor: &Editor) {
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// The welcome message
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let title = format!("{} {}", editor.config.logo, editor.config.friendly_name);
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let message: [&str; 5] = [
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"Hackable text editor for nerds",
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"",
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"Type :help to open the README.md document",
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"Type :o <file> to open a file and edit",
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"Type :q! or <C-c> to quit lambda",
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];
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pub struct WelcomeMessage<'a> {
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title: String,
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message: [&'a str; 5],
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}
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// If the screen is big enough, we can draw
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if screen.size.width > utils::longest_element_in_vec(message.to_vec()) && screen.size.height > message.len() + 4 {
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// The starting y position in the centre of the screen
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let mut y = (screen.size.height / 2) - (message.len() / 2) - 2;
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impl<'a> WelcomeMessage<'a> {
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pub fn new(editor: &'a Editor<'a>) -> Self {
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let title = format!("{} {}", editor.config.logo, editor.config.friendly_name);
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// Calculate where to place the title
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let x = utils::calc_centered_x(screen.size.width, title.len());
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// Write the title to the screen
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screen.write_at(title.yellow().to_string(), Coords::from(x, y));
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for line in message {
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// Each line has different width so requires a different x position to center it
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let x = utils::calc_centered_x(screen.size.width, line.len()) ;
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// For each line we move downwards so increment y
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y += 1;
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// Write the line to the screen at position (x, y)
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screen.write_at(line.to_string(), Coords::from(x, y));
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// The welcome message
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let message: [&str; 5] = [
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"Hackable text editor for nerds",
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"",
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"Type :help to open the README.md document",
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"Type :o <file> to open a file and edit",
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"Type :q! or <C-c> to quit lambda",
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];
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Self {
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title,
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message,
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}
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}
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}
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impl<'a> Component for WelcomeMessage<'a> {
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fn draw(&self, screen: &mut Screen, _editor: &Editor) -> Result<(), ()> {
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// If the screen is big enough, we can draw
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if screen.size.width > utils::longest_element_in_vec(self.message.to_vec()) && screen.size.height > self.message.len() + 4 {
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// The starting y position in the centre of the screen
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let mut y = (screen.size.height / 2) - (self.message.len() / 2) - 2;
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// Calculate where to place the title
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let x = utils::calc_centered_x(screen.size.width, self.title.len());
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// Write the title to the screen
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screen.write_at(&self.title.clone().yellow().to_string(), Coords::from(x, y));
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for line in &self.message {
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// Each line has different width so requires a different x position to center it
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let x = utils::calc_centered_x(screen.size.width, line.len()) ;
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// For each line we move downwards so increment y
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y += 1;
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// Write the line to the screen at position (x, y)
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screen.write_at(&line.to_string(), Coords::from(x, y));
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};
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Ok(())
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} else {
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Err(())
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}
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}
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}
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@ -7,25 +7,44 @@ pub trait Component {
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fn draw(&self, screen: &mut Screen, editor: &Editor) -> Result<(), ()>;
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}
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struct Components {
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bottom: Vec<Box<dyn Component>>,
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struct Components<'a> {
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bottom: Vec<Box<dyn Component + 'a>>,
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centre: Vec<Box<dyn Component + 'a>>,
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}
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pub struct Ui {
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components: Components,
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pub struct Ui<'a> {
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components: Components<'a>,
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}
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impl Ui {
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pub fn new<'a>(editor: &'a Editor<'a>) -> Self {
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impl<'a> Ui<'a> {
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pub fn new(editor: &'a Editor<'a>) -> Self {
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let status_bar = components::statusbar::StatusBar::new(editor);
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let welcome_msg = components::welcome::WelcomeMessage::new(editor);
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Self {
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components: Components { bottom: vec![Box::new(status_bar)]},
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components: Components {
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bottom: vec![Box::new(status_bar)],
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centre: vec![Box::new(welcome_msg)],
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},
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}
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}
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pub fn draw(&self) {
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pub fn draw(&self, screen: &mut Screen, editor: &Editor) {
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// Dereference the box
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let _ = &*self.components.bottom;
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// Draw all components on the bottom
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for component in &self.components.bottom {
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component.draw(screen, &editor).unwrap();
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};
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// Dereference the box
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let _ = &*self.components.centre;
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// Draw all components in the center
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for component in &self.components.centre {
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component.draw(screen, &editor).unwrap();
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}
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}
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pub fn run(screen: &mut Screen, editor: Editor) {
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@ -37,7 +56,7 @@ impl Ui {
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let components = Ui::new(&editor);
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// Draw all UI elements
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components.draw();
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components.draw(screen, &editor);
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// Check for any key presses
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match read().unwrap() {
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