renamed to velocity
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parent
6c12ccb4c1
commit
7ff58d6f76
14
Cargo.lock
generated
14
Cargo.lock
generated
@ -45,13 +45,6 @@ dependencies = [
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"winapi",
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]
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[[package]]
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name = "lambda"
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version = "0.1.0"
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dependencies = [
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"crossterm",
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]
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[[package]]
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name = "libc"
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version = "0.2.137"
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@ -163,6 +156,13 @@ version = "1.10.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a507befe795404456341dfab10cef66ead4c041f62b8b11bbb92bffe5d0953e0"
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[[package]]
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name = "velocity"
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version = "0.1.0"
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dependencies = [
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"crossterm",
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]
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[[package]]
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name = "wasi"
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version = "0.11.0+wasi-snapshot-preview1"
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@ -1,11 +1,11 @@
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[package]
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name = "lambda"
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name = "velocity"
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version = "0.1.0"
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authors = ["Madeline <maddie@spyhoodle.me>"]
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edition = "2021"
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description = "Next generation hackable text editor for nerds"
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homepage = "https://github.com/SpyHoodle/lambda"
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repository = "https://github.com/SpyHoodle/lambda"
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homepage = "https://github.com/SpyHoodle/velocity"
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repository = "https://github.com/SpyHoodle/velocity"
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readme = "README.md"
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include = ["src/*.rs", "Cargo.toml"]
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categories = ["text-editors"]
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24
README.md
24
README.md
@ -1,29 +1,29 @@
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# λ Lambda
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# λ Velocity
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A next-generation hackable incredibly performant rust text editor for nerds.
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> ⚠️ Lambda is in *very* early stages at the moment. Lambda's goals are still being decided and features may completely change.
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> ⚠️ Velocity is in *very* early stages at the moment. Velocity's goals are still being decided and features may completely change.
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## Overview
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Lambda is a similar text editor to `vim` or `kakoune`, taking some ideas from `xi`.
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Velocity is a similar text editor to `vim` or `kakoune`, taking some ideas from `xi`.
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The main goal is to build the best text editor possible by taking ideas from existing text editors and implementing them in the best possible way.
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- Lambda is written in Rust, so it's incredibly fast and logical
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- Velocity is written in Rust, so it's incredibly fast and logical
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- It's also full of comments, so anyone can try and learn what it's doing
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- Lambda is very modular and extensible, so features can be easily added through a variety of methods
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- Velocity is very modular and extensible, so features can be easily added through a variety of methods
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- Need to run a set of keybinds in order? Create a macro
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- Need to create a completely new feature? Just fork it and write it in Rust
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- Lambda is separated between the core and the standard terminal implementation
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- Velocity is separated between the core and the standard terminal implementation
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- This means that anyone can implement their own keybinds, ui, themes, styling, etc.
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- This also means that there is one standard way for managing the text itself - inside of the lambda core
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- Lambda is a modal text editor and uses ideas from kakoune, and is designed for the select -> action structure
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- This also means that there is one standard way for managing the text itself - inside of the Velocity core
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- Velocity is a modal text editor and uses ideas from kakoune, and is designed for the select -> action structure
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- Since anyone can implement their own keybinds, it's possible to make a vim implementation that uses the action -> select structure
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- Lambda follows the unix philosophy of "do one thing and do it well"
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- Velocity follows the unix philosophy of "do one thing and do it well"
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- It has no bloated features like splits or tabs
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- It contains the bare necessities and provides a few extra modules
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- Lambda has much better default keybindings than other text editors
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- Velocity has much better default keybindings than other text editors
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## Getting started
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You'll need `cargo` (ideally from `rustup`) and an up to date version of `rust`.
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```bash
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git clone https://github.com/SpyHoodle/lambda.git # Clone the repositiory
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cargo run # Build and run lambda!
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git clone https://github.com/SpyHoodle/velocity.git # Clone the repositiory
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cargo run # Build and run velocity!
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```
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@ -10,9 +10,9 @@ pub enum BufferKind {
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impl BufferKind {
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pub fn as_str(&self) -> &str {
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match self {
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BufferKind::Scratch => "*Scratch*",
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BufferKind::Write => "Write",
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BufferKind::Read => "Read",
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BufferKind::Scratch => "*scratch*",
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BufferKind::Write => "write",
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BufferKind::Read => "read",
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}
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}
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}
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@ -11,7 +11,7 @@ impl<'a> Config<'a> {
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pub fn new() -> Self {
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Self {
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logo: "λ",
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friendly_name: "Lambda",
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friendly_name: "Velocity",
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}
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}
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}
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@ -14,12 +14,12 @@ fn main() {
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let file_name = file_path.clone();
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let file_name = if args.len() > 1 { file_name.file_name().unwrap().to_str().unwrap() } else { "" };
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// Create a new editor
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let lambda = core::editor::Editor::new(file_path, file_name);
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// Initalise a new editor
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let velocity = core::editor::Editor::new(file_path, file_name);
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// Initalise a screen
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let mut screen = terminal::screen::Screen::new().unwrap();
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// Begin lambda
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tui::ui::start(&mut screen, lambda);
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tui::ui::start(&mut screen, velocity);
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}
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@ -11,7 +11,7 @@ pub fn draw(screen: &mut Screen, editor: &Editor) {
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"",
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"Type :help to open the README.md document",
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"Type :o <file> to open a file and edit",
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"Type :q! or <C-c> to quit lambda",
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"Type :q! or <C-c> to quit the editor",
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];
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// If the screen is big enough, we can draw
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