CollegeWork/OOP/Card Game/main.py

155 lines
4.7 KiB
Python

# Python OOP implementation of blackjack.
from random import choice
from os import system, name as os_name
class Card:
def __init__(self):
# Set colour as random between red and black
self.colour = choice(["red", "black"])
# Set suit depending on colour since a suit has an allocated colour
self.suit = choice(["hearts", "diamonds"]) if self.colour == "red" else choice(["clubs", "spades"])
# Set value
self.value = choice(["Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"])
# Set whether the value is a face card or not
self.face = True if self.value in ["Jack", "Queen", "King"] else False
class Player:
def __init__(self, number=None):
self.name = f"player-{number}"
self.cards = []
# This is so each player can take cards until they are "done"
# Then the dealer can take his cards
self.done = False
self.win = False
self.bust = False
def show_cards(self):
print(f"{self.name}'s cards:")
for card in self.cards:
print(f"> {card.value} of {card.suit}")
print(f"Total:", end=" ")
for value in self.total():
print(f"{value}", end=" ")
print("\n")
def total(self):
values = {"Ace": 1, "2": 2, "3": 3, "4": 4, "5": 5, "6": 6, "7":7, "8": 8, "9": 9, "10": 10, "Jack": 10, "Queen": 10, "King": 10}
aces_in_cards = 0
total = [0 for _ in range(len(self.cards)+1)]
for card in self.cards:
total[0] += values[card.value]
if card.value == "Ace":
aces_in_cards += 1
for i in range(aces_in_cards):
total[i+1] = total[i] + 10
return [value for value in total if value != 0]
class Dealer(Player):
def __init__(self):
super().__init__(self)
self.name = "dealer"
def show_cards(self, game):
print(f"{self.name}'s cards:")
if not game.players_are_done():
print(f"> {self.cards[0].value} of {self.cards[0].suit}")
for card in self.cards[1:]:
print(f"> HIDDEN")
print(f"Total: UNKNOWN")
print()
return
for card in self.cards:
print(f"> {card.value} of {card.suit}")
print(f"Total:", end=" ")
for value in super().total():
print(f"{value}", end=" ")
print()
class Game:
def __init__(self):
self.players = [Dealer()]
for player_num in range(100):
self.players.append(Player(player_num+1))
self.deal_cards()
def main_loop(self):
while True:
for player in self.players[1:]:
system("cls" if os_name == "nt" else "clear")
self.overview()
self.check_for_win()
if not player.done:
self.player_choice(player)
self.check_for_loss()
if self.players_are_done():
break
def deal_cards(self):
for player in self.players:
for _ in range(2):
player.cards.append(Card())
def overview(self):
self.players[0].show_cards(self)
for player in self.players[1:]:
player.show_cards()
def check_for_win(self):
for player in self.players[1:]:
for value in player.total():
if value == 21:
player.win = True
player.done = True
def check_for_loss(self):
for player in self.players[1:]:
bust_count = 0
for value in player.total():
bust_count = (bust_count + 1) if value > 21 else bust_count
if bust_count == len(player.total()):
player.bust = True
player.done = True
def player_choice(self, player):
match (input(f"{player.name} Hit or Stand? (h/s)")).lower():
case "hit":
player.cards.append(Card())
case "h":
player.cards.append(Card())
case "stand":
player.done = True
case "s":
player.done = True
case _:
print("Please Provide A Valid Choice")
system("cls" if os_name == "nt" else "clear")
self.overview()
self.player_choice(player)
def players_are_done(self):
for player in self.players[1:]:
if not player.done:
return False
return True
if __name__ == "__main__":
game = Game()
game.main_loop()
# TODO:
# - [X] Win checking
# - [X] Lose checking
# - [ ] Player choice (hit, stand)
# - [ ] Dealers turn