Fixed passing 'players' list to other classes
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c467e7b98c
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@ -23,7 +23,7 @@ class Player:
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# Then the dealer can take his cards
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self.done = False
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def show_cards(self, players):
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def show_cards(self):
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print(f"{self.name}'s cards:")
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for card in self.cards:
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print(f"> {card.value} of {card.suit}")
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@ -46,16 +46,15 @@ class Dealer(Player):
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super().__init__(self)
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self.name = "dealer"
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def show_cards(self, players):
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def show_cards(self, game):
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print(f"{self.name}'s cards:")
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for player in players[1:]:
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if player.done is False:
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print(f"> {self.cards[0].value} of {self.cards[0].suit}")
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for card in self.cards[1:]:
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print(f"> HIDDEN")
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print(f"Total: UNKNOWN")
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print()
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return
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if not game.players_are_done():
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print(f"> {self.cards[0].value} of {self.cards[0].suit}")
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for card in self.cards[1:]:
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print(f"> HIDDEN")
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print(f"Total: UNKNOWN")
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print()
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return
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for card in self.cards:
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print(f"> {card.value} of {card.suit}")
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print(f"Total: {super().total(self)}")
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@ -72,14 +71,23 @@ class Game:
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def main_loop(self):
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system("cls" if os_name == "nt" else "clear")
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for player in self.players:
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player.show_cards(self.players)
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self.overview()
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def deal_cards(self):
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for player in self.players:
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for _ in range(2):
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player.cards.append(Card())
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def overview(self):
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self.players[0].show_cards(self)
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for player in self.players[1:]:
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player.show_cards()
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def players_are_done(self):
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for player in self.players[1:]:
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if not player.done:
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return False
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return True
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if __name__ == "__main__":
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@ -87,7 +95,6 @@ if __name__ == "__main__":
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game.main_loop()
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# TODO:
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# - Fix the dealer being passed the players attribute
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# - Win checking
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# - Player choice (hit, stand)
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# - Dealers turn
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