changes to file structure + card game
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@ -7,20 +7,26 @@ class Card:
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# Set colour as random between red and black
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self.colour = choice(["red", "black"])
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# Set suit depending on colour since a suit has an allocated colour
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self.suit = choice(["heart", "diamond"]) if self.colour == "red" else choice(["club", "spade"])
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self.suit = choice(["hearts", "diamonds"]) if self.colour == "red" else choice(["clubs", "spades"])
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# Set value
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self.value = choice(["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"])
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self.value = choice(["Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"])
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# Set whether the value is a face card or not
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self.face = True if self.value in ["J", "Q", "K"] else False
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self.face = True if self.value in ["Jack", "Queen", "King"] else False
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class Player:
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def __init__(self, number=None):
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self.name = f"player{number}"
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self.name = f"player-{number}"
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self.cards = []
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# This is so each player can take cards until they are "done"
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# Then the dealer can take his cards
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self.done = False
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def show_cards(self):
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pass
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def show_cards(self, players):
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print(f"{self.name}'s cards:")
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for card in self.cards:
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print(f"> {card.value} of {card.suit}")
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print()
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class Dealer(Player):
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@ -28,19 +34,29 @@ class Dealer(Player):
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super().__init__(self)
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self.name = "dealer"
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def show_cards(self):
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...
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def show_cards(self, players):
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print(f"{self.name}'s cards:")
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for player in players[1:]:
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if player.done is False:
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print(f"> {self.cards[0].value} of {self.cards[0].suit}")
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for card in self.cards[1:]:
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print(f"> HIDDEN")
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print()
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return
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for card in self.cards:
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print(f"> {card.value} of {card.suit}")
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print()
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class Game:
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def __init__(self):
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self.players = [Dealer()]
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for player_num in range(1):
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self.players.append(Player(player_num-1))
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self.players.append(Player(player_num+1))
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self.deal_cards()
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for player in self.players:
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print(player.cards)
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player.show_cards(self.players)
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def deal_cards(self):
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